sas-secure-tomorrow-review-1
SAS: Secure Tomorrow: Review
SAS: Secure Tomorrow is not a game, but a demonstration of design work City Interactive, in which the player has the role of an almost passive viewer. From Intro to the credits, we either click the mouse or do not click. The work is complex, requires constant decision -making. In order not to be distracted in vain, we will only wander along the corridors, and they are located not only in buildings (prison, financial center, nuclear reactor), but even in the snowy wastelands of Greenland. There are no forces, puzzles and keys here – the second Doom, Despite old age, SAS: ST is far from the number of unique game episodes. You can only go forward or backward, and so that the player does not get lost, he is accompanied by two partners indicating the trunks of the machine guns to the desired door. The rarest manifestations of designer free thought are shocked. One and a half traps, I admit, so surprised by their existence, as if discovered them in his bedroom.
Once in the game you can only shoot, I will describe how it happens. At the beginning of the mission, our hero is given 3-4 trunks and a huge bag of cartridges (hundreds of three each type). It’s not enough as it turns out, because at the accuracy of shooting, most weapons are comparable to old arquebus, and only a little help helps the aiming regime. When the cartridges end, we take the weapons from the dead terrorists, noting a considerable variety of the firearm in the game of the firearm between the case. Now the store is full, but the opponents, being ordinary people, manage to catch a belly for ten, and who and thirty bullets, without losing this ability to put pressure on the trigger. Imagine, all the walls of the room in the holes, and on the floor there is only one corpse! Only a sniper rifle and the butt do not require repeated use. By the way, a blow to the butt is the only serious danger to our hero, because the holes from the lead are drawn in a second for five, which can be carried out comfortably, hiding in some quiet corner.
SAS: Secure Tomorrow can be proud of its cheerful and https://casinosnotongamcare.co.uk/review/spin-time/ funny bots. Then they jump out of the window right in front of the nose, substituting their backs under the shot, then they stunnedly rush past the player, wanting to grab the hand-to-hand with one of your friends, they suddenly freeze in indecision. Special forces in relation to terrorists show understanding and endurance. The offender hid – we will patiently wait until it rests and sticks out. And of course, having seen a group of peacefully talking militants behind an open door, the SAS employee will not interrupt them with their shooting, but quietly trample on the sidelines. But in difficult times, a couple of bots will certainly heed the call of the script and will come to our aid, creating the illusion of the coordinated work of the detachment of professionals.
All this farce draws an engine borrowed from f.E.A.R., Why SAS: Secure Tomorrow itself becomes like a famous shooter. Solid physics, correct shadows and glare, familiar implementation of the effect of slowing down time – everything is from there, from 2005. The engine, although obsolete, still made it possible for designers to show their abilities. There is no irony here: unlike the same f.E.A.R., Each meter of location sas is unique. Then we find ourselves and consider the paintings and schemes at the exhibition, then suddenly from the window of the panorama of the Night London opens, and after half an hour we are already in the mountains and enjoy the view of the antenna towers blown up with our own hands. It’s nice to watch – it is doubly more pleasant to spoil the interiors with the blood of enemies and holes from bullets. In fact, the game makes you defeat only design and transientness to the end. SAS passes in one breath: I did not have time to inhale, but already the end of the performance.
The sound was a sound on a strong four. Rock and electronics are not bored as a soundtrack and at the same time they are not lost against the background of shots, and in tense game moments the music becomes more aggressive and dynamic.
In the end, one cannot but mention the presence of a network mode for 16 people, although it is before the Counter-STRIKE, as before heaven.
SAS: Secure Tomorrow is a short tour of the beautiful "corridor" locations made on the engine f.E.A.R. However, as a shooter, the game does not withstand any criticism.
Pros: a variety of locations;Supporting soundtrack.
Cons: The monotony of gameplay;delusional intelligence of bots;The unbalanced health of enemies and the slaughter force of weapons.